Git Gud 090 - Preventing Rides From Blocking Stat Calculation!
Hey everyone!
A problem you may sometimes run into is that rides in your park no longer get their stats calculated. This usually happens when you open a ride which has an infinite loop somewhere in the track. You should see the stat calculation function as a vehicle which runs throughout the track in order to determine the stats of the ride. If it encounters an infinite loop it will simply run through the track infinitely. While it is stuck there, it cannot recalculate stats for other rides.
In order to prevent a ride from blocking stat calculation, there's a few things you can do. First off, if possible you can simply close the ride. If you close a ride once, the vehicle will keep running on the track. A ride which is closed will get skipped by the stat calculation function. If it is stuck in a ride, closing the ride will make it move on to calculate the stats of the next ride. If it is not possible to close the ride, then there's another solution: With the tile inspector, you can remove a piece of track that leads from the ride beginning of the track towards the infinite loop. If the stat calculation function does not reach the infinite loop, it won't be able to get stuck there.