
Hey everyone! The Title Sequence is the parks you see in the background when you open OpenRCT2. These parks are chosen from the parks that are submitted to us in the OpenRCT2 Title Sequence Contest! If you want a chance at seeing your park in the background, read the rules below!
You are allowed to team up with other people for this contest!
Rule 1: You have to make a new park for a new title sequence. The park you submit must not have been released anywhere else. We would like to show off some of the features that were added in OpenRCT2, so it's a good idea to build at least some of the OpenRCT2-exclusive rides and elements like:
Hybrid Coaster
LSM Launch Coaster
New Go Kart track pieces
Other ride types with new track piecesDon't feel limited by these rides though, anything goes!Rule 2: The park should run without lag on most computers - The maximum number of guests in the park is 2000. There's no need to make a huge park, if your entry gets chosen only a few scenes will be used in the title sequence. Focus on making a few good scenes.
Rule 3: The deadline for this contest will be on the 12th of July at 19:00 CEST!
Rule 4: For this contest you are only allowed to use Objects from the base RCT2 game, and OpenRCT2-official objects. You are not allowed to use objects from the Wacky Worlds or the Time Twister expansions because those will not show up for people who don't own these expansions. You are also not allowed to use custom objects or custom palettes. Using Rollercoaster Tycoon 1 assets like the RCT1 wall edge styles, ground textures, or RCT1 exclusive trains is allowed but not recommended, as those will look different for people who don't have RCT1 linked. You can find a save file with all allowed objects at the bottom of this page!
Rule 5: The background void should not be visible in the title sequence, so make sure to have a lot of space around your park. We recommend structuring your park like an RCT1 scenario, with the park in the center and lots of landscape around the park.
Rule 6: Make sure the park does not look glitchy both in OpenGL and in Software rendering mode.
Rule 7: Have fun!













